CREATE

CREATE

Some ideas are made to last. Not everything ends when the curtain falls or the project wraps. Some work is meant to be shared, held, used – again and again. That’s why we publish.

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Make it real – and make it last

Creative publishing is about giving shape to something that deserves more than a moment.
At Divisart, we work with artists, educators, and institutions to develop and deliver thoughtful, small-scale editions – tools, booklets, games, learning materials, concept-based objects – that carry a project’s spirit and share its impact.

We’ve worked across music, education, and design – launching games, releasing recordings, and developing printed materials. But we’re not a traditional publisher. We’re closer to a sparring partner with a toolkit: guiding your content, crafting the design, and finding the right format to bring your idea into the world.

Dyscalculia - Math and Music

Beyond design – elevate your work to make a lasting impression

Creative publishing means choices: format, audience, content, production, and more.
Here’s what we bring to the table:

  • Start with the idea
    Whether it’s a teaching tool, a physical object, or a collection of thoughts, we help shape it into something publishable.
  • Think across formats
    From printed booklets and board games to downloadable PDFs or limited-edition objects.
  • Design with intention
    Your content deserves a form that speaks its language and serves its use.
  • Support production
    We guide you through short-run manufacturing, digital distribution, or hands-on crafting.
  • Stay creative
    We embrace unusual formats, niche ideas, and materials that others might consider “too small” to publish.

You’ve done the work. Now let it shine.

These objects didn’t just accompany a project – they extended it. Each one carries an idea into the hands of new audiences, in ways that feel tangible, practical, and beautiful.

Our favourite creations:

ImMusic

Dyscalculia - Math and Music

Ma.Mu – Math and Music

ImPulzus Creative Music Lab

Have something worth holding in your hands?

You don’t need a bestseller – just a meaningful idea.
Let’s talk formats, timelines, and ways to bring it off the screen and into the world.